T-28E Turrets (SU044)
T-28E Turrets (SU044) includes three T-28E turrets with AA MG option & three Tank Commanders. During the opening months of 1940 an attempt was made to improve the level of armour protection of the T-28 tank. The additional armour took the form of addition plates mounted to the front and sides of both the hull and main turret. Check out the T-28E Turrets in the online store here... |
Rising Sun Rising Sun brings you into the Soviet Union’s wars with the Japanese and Finns on its borders in 1939. Take command of the Red Army’s tank forces, infantry or cavalry forces as you throw the Japanese back into Manchuria or fight the stubborn Finns to expand the Soviet border. Learn more about Rising Sun here... |
These additional plates increased the frontal armour of the turret and hull of the T-28 to 50mm to 80mm thick while the side armour increased to 40mm. These upgraded vehicles were then designated T-28E (E meaning ekanirovki or screened). |
An increase in armour protection logically meant an increase to the vehicles overall weight. Despite the upgrade in armour, the power plant of the T-28 remained the same and the vehicles performance suffered with maximum speed plummeting to 23km/h. Designed by Evan Allen Painted by Victor Pesch | |
The T-28E in Flames Of War |
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Limited Vision In order to pack more into small tanks, some tank designers reduced the crew to a minimum and severely limited the number of vision devices. Thus, the tanks require the commander to operate as a somewhat vision-impaired gunner as well. Tanks with Limited Vision add +1 to the score required to hit when shooting any weapon except an AA MG at targets that are entirely behind a line drawn across the front of the tank’s turret before they rotate their turret to face the target. Tanks with Limited Vision must rotate their turret to point straight ahead when they move. |
Unreliable
Whether poorly designed, unsuitable for the conditions, or requiring more maintenance than current supply considerations will allow, these vehicles have a significant chance of breakdown when pushed too hard. If an Unreliable vehicle attempts to move At the Double, roll a die. On a roll of 1 the vehicle becomes Bogged Down. |
Wide Tracks Some excellent tank designs have successfully utilised wider tracks, allowing them to cross almost any terrain. If a vehicle with Wide Tracks becomes Bogged Down while attempting to cross Rough Terrain, roll again. On a roll of 4+ the vehicle immediately frees itself and continues moving. |
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