Artillery HQ (JP710)
Artillery HQ (JP710) includes one Command Sword team, one Staff teams, one Observer Rifle teams, one Medium four-hole base & two Small three-hole bases. A staff team is an important component of large artillery platoons. The staff team’s job is to take the target’s map reference, radioed to them by the spotter, and convert it to angles and elevations for the artillery weapons. Left: The Command Sword team. Check out the Artillery HQ in the online store here... |
Rising Sun Rising Sun brings you into the Soviet Union’s wars with the Japanese and Finns on its borders in 1939. Take command of the Red Army’s tank forces, infantry or cavalry forces as you throw the Japanese back into Manchuria or fight the stubborn Finns to expand the Soviet border. Learn more about Rising Sun here... |
Their technical expertise allows the staff to perform complex calculations and communicate the results to the rest of the artillery platoon quickly. Mortar platoons and rocket batteries lack artillery staff because their operation does not permit prolonged bombardments and sophisticated artillery tactics. Designed by Gary Morley Painted by James Brown |
The Observer Rifle Team | |
Staff Teams To do their job, a staff team needs lots of maps, plotting boards, charts and tables, not to mention radios and telephones. All this equipment prevents them from being very mobile or effective in combat. Although they are an Infantry team, Staff teams are part of their Artillery platoon and move slowly as if they were a Heavy Gun team. A Staff team can shoot as a Rifle team, but cannot function as a Staff team in the turn it does so. A Staff team can function just as well when it is mounted in its own Transport team as it can when Dismounted (as long as it is not Bailed Out or Bogged Down), but cannot function at all when mounted in another Transport team. |
The Staff Team |
All Guns Repeat! If the spotter successfully ranged the artillery in last turn, the staff team can order all of their guns to repeat the bombardment on exactly the same place. The target coordinates for a repeat bombardment are exactly the same as the previous bombardment, meaning all weapons can fire again quickly and effectively. An Artillery platoon with a Staff team may Repeat an Artillery Bombardment fired in the previous turn. Because a Repeated Bombardment Ranged In on a previous turn, it automatically Ranges In on the first attempt this turn. The Repeated Bombardment must use the same Spotting team as the original Artillery Bombardment, and it must still meet the other requirements for a Spotting team (see page 126 of the main rule book). All Artillery teams that fired the original Bombardment and are still able to fire, must fire in the Repeated Bombardment, and no other teams may be added to the Bombardment. The Repeated Bombardment must use the same Template (see page 130 of the main rule book) as the previous turn’s Bombardment, unless there are insufficient weapons still firing. The Repeated Bombardment is centred on the original Aiming Point, regardless of whether or not the enemy team that was originally targeted is still there or not. |
The Artillery HQ Prepare To Fire A Bombardment |
Contents & Assembly Guide Coming Soon... |
Japanese Infantry Painting Guide Learn more about how to paint Japanese forces for Flames Of War here... |
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