onsdag 13. juni 2012

Rural Road Expansion Set (BB140)


Battlefield in a BoxRural Road Expansion Set (BB140)
includes Seven Pre-painted Rural Road and Rail Sections.
Check out the Rural Road Expansion Set in the online store here...
Rural Road Expansion Set (BB140)
Road networks are the heart of supply and communication across the battlefield. An unpaved rural road will allow trucks and half-tracks to move much faster than they do crosscountry due to the lack of major obstacles. Even tanks benefit from roads since they often offer paths through difficult terrain that may otherwise cause them to bog down. Careful use of a road network will allow your forces to rapidly deploy across the battlefield, allowing you to surprise an unwary foe.
Rural Road Expansion Set (BB140)
Combine the Rural Road Expansion set with Rural Roads (BB117)Cobblestone Roads (BB141), and Train Tracks (BB135) to expand your road and rail network.
Includes Individually Sculpted:
• 1x 6” T Intersection.  1x 6” Crossroad Intersection.  1x 6” Rural Road to
Cobblestone Road Transition. 
 1x 6” Rural Road.  1x 6” Train Track. •  1x Rail Road Crossing. • 1x 6” Curved Rural Road. • 1x Packet of GFS001 Green Grass GF9 Static Grass.  1x Packet of GFS017 Meadow Blend GF9 Static Grass.
Sculpted by Jason Buyaki
Learn how to enhance rural roads here...
Fully Painted
6" Train Track (1x)
Rural Road Expansion Set (BB140) 
Rail Road Crossing (1x)6" Rural Road (1x)
Rural Road Expansion Set (BB140)Rural Road Expansion Set (BB140) 
6" Rural Road to Cobblestone Road Transition (1x)Crossroad Intersection (1x)
Rural Road Expansion Set (BB140)Rural Road Expansion Set (BB140) 
6” T Intersection (1x)6” Curved Rural Road (1x)
Rural Road Expansion Set (BB140)Rural Road Expansion Set (BB140)
The GF9 Static Grasses Included in the Box
Below: GF9 Static Grass: Green Grass.Below: GF9 Static Grass: Meadow Blend.
Rural Road Expansion Set (BB140)Rural Road Expansion Set (BB140) 
The Rural Road Expansion Set on the Tabletop
Rural Road Expansion Set (BB140)

Tank Destroyer Gaming Set (TD032)


Tank Destroyer Gaming Set (TD032)Tank Destroyer Gaming Set (TD032)
includes sixteen full-colour themed dice & thirty full-colour theme gaming tokens.

The troops of the Tank Destroyer companies were trained to meet the enemy armoured spearhead and destroy it with superior fire and manoeuvre tactics. The realities of the war, however, saw very few German armoured spearheads approaching the Lorraine, so the TD Battalions were parcelled out into small platoon-sized packets across the front.

Check out the Tank Destroyer Gaming Set in the online store here...
Left: An example of a full-colour themed die included in the Tank Destroyer Gaming Set.
"Gaming aids such as the Tank Destroyer Gaming Set help you keep track of the status of your units while on the battlefield. Whether its remounting a bailed out tank, ranging in artillery or digging in your infantry; these tokens cover every situation you’ll come across in Flames Of War."
The Tank Destroyer Gaming Set contains 16 full-colour themed dice and 30 full-colour gaming tokens:

4x Bailed Out tokens.
4x Bogged Down tokens.
4x Dug In tokens.
4x Gone To Ground tokens.
4x Pinned Down tokens.
2x Ranged In tokens.
2x Reorganising tokens.
2x At The Double tokens.

2x Non-Assaulting Team tokens.
Tank Destroyer Gaming Set (TD032)
Tank Destroyer Gaming Set (TD032)

Armoured Gaming Set (TD031)


Armored Gaming Set (TD031)Armoured Gaming Set (TD031)
includes sixteen full-colour themed dice & thirty full-colour theme gaming tokens.

Patton’s unstoppable Third Army is poised to strike into Germany itself, with the hard-charging 4th Armored Division in the lead. Nothing, it seemed, stood in the division’s way as it pressed on.

Check out the Armoured Gaming Set in the online store here...
Left: An example of a full-colour themed die included in the Armoured Gaming Set.
"Gaming aids such as the Armored Gaming Set help you keep track of the status of your units while on the battlefield. Whether its remounting a bailed out tank, ranging in artillery or digging in your infantry; these tokens cover every situation you’ll come across in Flames Of War."
The Armoured Gaming Set contains 16 full-colour themed dice and 30 full-colour gaming tokens:

4x Bailed Out tokens.
4x Bogged Down tokens.
4x Dug In tokens.
4x Gone To Ground tokens.
4x Pinned Down tokens.
2x Ranged In tokens.
2x Reorganising tokens.
2x At The Double tokens.

2x Non-Assaulting Team tokens.
Armored Gaming Set (TD031)

M32 TRV (Recovery) (US601)


M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
includes one M32 TRV Recovery Vehicle with Plastic Parts Sprue.

An ARV (Armoured Recovery Vehicle) is a vehicle used to recover battle damaged or broken down vehicles during combat in order to complete more extensive repairs behind the frontlines. The first true ARVs came into being during World War Two and saw service with most nations during the conflict, the United States being no exception.

Check out the M32 TRV (Recovery) in the online store here...
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
With the common practice to covert either an obsolete design or adapt a current tank chassis into an ARV, the American answer was to convert the standard M4 Sherman to fulfil the armoured recovery role.

The standard turret was replaced with a fix version and a winch capable of moving 60,000lb was fitted in the fighting compartment. An A-frame jib along with extra tow hooks and various other types of recovery equipment was also added to further assist in vehicle recovery.


Designed by Evan Allen
Painted by James Brown
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
The M32 TRV Recovery Vehicle in Flames Of War
  Armour 
NameMobilityFront Side Top Equipment and Notes 
M32 TRV recovery vehicleStandard Tank.50 cal AA MG, Recovery vehicle.
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
Recovery Vehicles
Often it is easier, and more expedient, to simply have another vehicle pull a bogged vehicle out rather than leave the crew to fend for themselves. This greatly increases the odds of getting the vehicle unstuck and back on the move.


If a Recovery Vehicle that is not Bogged Down or Bailed Out ends the Movement Step touching a Bogged Down,
Bailed Out, or Destroyed vehicle or Gun team, it can tow them instead of shooting.

Move the Recovery Vehicle and the team being towed up to 4”/10cm. The team being towed is Freed and no longer Bogged Down. If it does this, neither the Recovery Vehicle nor the team it towed may move further, shoot, or take part in an assault this turn.

If the Recovery Vehicle is in Rough Terrain when it starts towing the vehicle, it must take a Bogging Check before towing the vehicle.
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
The Contents of the M32 TRV (Recovery) Blister
Contact the customer service team at customerservice@battlefront.co.nz if you have any issues with any of the components.
M32 TRV (Recovery) (US601)
Description of Components
a. 1x Plastic Sherman sprue.
b. 1x M32 TRV (Recovery) resin hull.
c.
 1x A-frame jib.
d. 1x A-frame bracket.
e. 1x A-frame rear support.
f. 1x Tank commander figure.
Assembling the M32 TRV (Recovery)
The Plastic Sherman Sprue
The parts of the plastic Sherman sprue that are used when assembling the M32 TRV (Recovery) are highlighted in green.


Right: The highlighted parts of the plastic Sherman sprue used in the construction the M32 TRV (Recovery).
M32 TRV (Recovery) (US601)
Assembling The M32 TRV (Recovery)
Step 1. Begin assembly by attaching the tracks to the hull of the M32 TRV (Recovery).
Note: Each track has a number of lugs on the back that corresponds with the recesses in the hull to aid in correct orientation.
Below: The correct alignment for the right-hand side track.Below: The correct alignment for the left-hand side track.Below: The left-hand side track attached to the hull.
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
Below: The right-hand side track attached to the hull.Step 2. Next, attach the A-frame jin to the resin hull using the archor points shown in the example below.Step 3. Secure the A-frame jib into place with the A-frame rear support. Secure it into place at the points shown below.
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
Step 4. Attach the A-frame bracket to the right-hand side of the crane arm.Step 5. Next, attach the commander's hatch.Step 6. With the commander's hatch in place, the M32 TRV (Recovery) is now ready for painting.
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)
Adding a Tank Commander
Step 1. Cut the commander's hatch in half using a sharp hobby knife.Step 2. Attach the two halves of the hatch to either side of the hatch recess.Step 3. Add the tank commander figure in the now open commander's hatch.
M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)M32 TRV (Recovery) (US601)

M4A3 (76mm) Sherman Platoon (UBX27)


M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
includes five M4A3 (76mm) Sherman tanks, one Tank Commander sprue, two Tank Stowage sprues, five Plastic Sherman sprues, one Decal sheet & ten Rare-earth magnets.

The M4A3 (76mm) married the new M4A3 hull with the 76mm gun, making for a fast, hard-hitting tank. This gave US tank crews a definite edge over German medium tanks, as well as giving Panther and Tiger crews something to truly fear.

Check out the M4A3 (76mm) Sherman Platoon in the online store here...
Blood, Guts, & Glory
It’s September 1944 and the Allies have stormed across France all along the front lines from Belgium to the French region of the Lorraine. Blood, Guts, & Glory covers the tanks battles in the Lorraine between September 1944 and January 1945.

Learn more about Blood, Guts, & Glory here...
Blood, Guts, & Glory
M4A3 (76mm) Sherman Platoon (UBX27)Like the other late M4A3 models, the M4A3 (76mm) tank by its steep front armour plating and crew hatches. Of course the 76mm gun is another dead give-away, but once again the turret was redesigned and the loader’s hatch was made into a single-piece oval hatch.

The M4A3 (76mm) came into service along side the M4A3 (late) models in September, 1944.

Designed by Evan Allen
Painted by Mark Hazell
The M4A3 (76mm) Sherman in Flames Of War
   Armour   
Name Mobility Front Side Top Equipment and Notes 
Weapon Range ROF Anti-tank Firepower 
M4A3 (76mm) ShermanStandard Tank741Co-ax MG, Hull MG, .50 cal AA MG,
Protected ammo, Tank telephone.
M1 76mm gun (late)32"/80cm 133+ Stabiliser.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Stabilisers
A stabiliser is a device fitted to the tank’s gun that keeps it level when the tank is moving. US tanks are the first in the world to be equipped with gyrostabilisers as standard. With the assistance of the gyrostabiliser, the gunner can stay on target while the tank is moving.


A moving tank fitted with a Stabiliser can fire its main gun at its full ROF, but adds a penalty of +1 to the score needed to hit.

Before shooting, a tank can choose not to use its Stabiliser and fire at the normal rate if that would give it a better chance.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Protected Ammo
Many tanks are destroyed not by the enemy shell but by their own ammunition being hit by white-hot fragments of armour and exploding. The chances of this were minimised by providing a safe place for stowing ammunition within the vehicle such as an armoured compartment or inside a water-filled jacket.


If forced to bail out, crews of tanks with protected ammunition are far more confident when it comes to remounting their vehicle quickly.

Tanks with Protected Ammo re-roll all failed Motivation Tests to Remount Bailed Out vehicles in the Starting Step (see page 102 of the main rulebook).
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Tank Telephones
By the end of 1944, most Sherman tanks working with infantry had been fitted with field telephones on the rear to allow the infantry to point out targets to the tanks.


If a Tank team with Tank Telephone and an adjacent Infantry team did not move in the Movement Step, and the Infantry team is not Pinned Down, the Infantry team can use the Eyes and Ears rule (see page 195 of the rulebook) to Reveal one Gone to Ground enemy team to that Tank team as if the Infantry team was a Recce team. If other tanks in the platoon fire, they must either have their own Infantry team pointing out the target or continue to treat the target as Gone to Ground.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
The M4A3 (76mm) Sherman Platoon on the Move 
M4A3 (76mm) Sherman Platoon (UBX27)
The Contents of the M4A3 (76mm) Sherman Platoon Box Set
Contact the customer service team at customerservice@battlefront.co.nz if you have any issues with any of the components.
M4A3 (76mm) Sherman Platoon (UBX27)
Description of Components
a. 1x Sherman stowage sprue #1.
b. 
1x Sherman stowage sprue #2.
c. 1x US decal sheet.
d. 5x Plastic Sherman sprue.
e. 1x Hull MG sprue.
f. 1x Tank commander sprue.
g. 5x M4A3 resin turrets.
h. 5x M4A3 resin hulls.
i. 10x Rare-earth magnets.
The Plastic Sherman Sprue
The parts of the plastic Sherman sprue that are used when assembling the M4A3 (76mm) Sherman are highlighted in green.


Right: The highlighted parts of the plastic Sherman sprue used in the construction the M4A3 (76mm) Sherman.
M4A3 (76mm) Sherman Platoon (UBX27)
The Sherman Stowage
Learn how to use the Sherman Stowage Sprues here...Learn how to paint the Sherman Stowage Sprues here...
Battlefront TV
Basic Decal Guide

Blake demonstrates the basics of applying decals.

Below: The decal sheet shown at 150%.
M4A3 (76mm) Sherman Platoon (UBX27)
Assembling the M4A3 (76mm) Sherman
Step 1. Begin assembly by attaching the tracks to the hull of the M4A3 Sherman.

Note: Each track has a number of lugs on the back that corresponds with the recesses in the hull to aid in correct orientation.
Below: The correct alignment for the left-hand side track.Below: The correct alignment for the right-hand side track.Below: The left-hand side track attached to the hull.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Below: The right-hand side track attached to the hull.Optional Step 2. To add the hull MG, snip off the ball mount from the metal MG using a pair of hobby cutters.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Step 3. Attach the hull MG to the hull.Step 4. Next, add the 76mm main gun.Step 5. Attach the loader's hatch to the top of the turret.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Step 6. Followed by the commander's hatch.Step 7. Next, add the .50 cal AA MG.Step 8. With the .50 cal AA MG in place, the M4A3 (76mm) Sherman is now ready for painting.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Adding a Tank Commander
Step 1. Attach the Commander's hatch as shown in the example below.Step 2. Attach the Tank Commander figure of choice in the now open commander's hatch.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)
Adding Magnets
Evan has created a recess for a rare earth magnet in the hull of the M4A3 (76mm) Sherman.

Read Chris' guide to Rare Earth Magnets here for more tips and tricks...
  
Below: The magnet recess complete with magnet.Below: Simply glue a rare earth magent to the bottom of the turret and you have a safe and secure way of attaching the turret to the hull.
M4A3 (76mm) Sherman Platoon (UBX27)M4A3 (76mm) Sherman Platoon (UBX27)